What happens when real life gets in the way? A year long hiatus is what happens. Fortunately while development tended to halt, play testing did not. A solid year of fresh eyes, fresh games, and fresh strategies and Scratch still stands as a genuinely fun play experience.
I've just begun actively promoting Scratch to a wider audience for a final round of play testing and polish before seeing how the game stands. If you, dear reader, are willing, grab the most recent demo to the right and send along your feedback!